27#ifndef _CEGUICoordConverter_h_
28#define _CEGUICoordConverter_h_
30#include "CEGUI/UDim.h"
31#include "CEGUI/Vector.h"
32#include "CEGUI/Size.h"
33#include "CEGUI/Rect.h"
64 return (
float)(int)(( x ) + (( x ) > 0.0f ? 0.5f : -0.5f));
71 inline static float asAbsolute(
const UDim& u,
float base,
bool pixelAlign =
true)
73 return pixelAlign ? alignToPixels(base * u.d_scale + u.d_offset) : base * u.d_scale + u.d_offset;
82 return (base != 0.0f) ? u.d_offset / base + u.d_scale : 0.0f;
91 return Vector2f(asAbsolute(v.d_x, base.d_width, pixelAlign), asAbsolute(v.d_y, base.d_height, pixelAlign));
100 return Vector2f(asRelative(v.d_x, base.d_width), asRelative(v.d_y, base.d_height));
109 return Sizef(asAbsolute(v.d_width, base.d_width, pixelAlign), asAbsolute(v.d_height, base.d_height, pixelAlign));
118 return Sizef(asRelative(v.d_width, base.d_width), asRelative(v.d_height, base.d_height));
121 inline static Rectf asAbsolute(
const URect& r,
const Sizef& base,
bool pixelAlign =
true)
124 asAbsolute(r.d_min.d_x, base.d_width, pixelAlign),
125 asAbsolute(r.d_min.d_y, base.d_height, pixelAlign),
126 asAbsolute(r.d_max.d_x, base.d_width, pixelAlign),
127 asAbsolute(r.d_max.d_y, base.d_height, pixelAlign)
131 inline static Rectf asRelative(
const URect& r,
const Sizef& base)
134 asRelative(r.d_min.d_x, base.d_width),
135 asRelative(r.d_min.d_y, base.d_height),
136 asRelative(r.d_max.d_x, base.d_width),
137 asRelative(r.d_max.d_y, base.d_height)
290 static float getBaseXValue(
const Window& window);
303 static float getBaseYValue(
const Window& window);
Utility class that helps in converting various types of co-ordinate between absolute screen positions...
Definition: CoordConverter.h:45
static Rectf screenToWindow(const Window &window, const Rectf &rect)
Convert a Rect screen pixel area to a window area, specified in pixels.
static float screenToWindowX(const Window &window, const UDim &x)
Convert a screen relative UDim co-ordinate value to a window co-ordinate value, specified in pixels.
static float screenToWindowY(const Window &window, const float y)
Convert a screen pixel co-ordinate value to a window co-ordinate value, specified in pixels.
static Rectf screenToWindow(const Window &window, const URect &rect)
Convert a URect screen area to a window area, specified in pixels.
static float alignToPixels(float x)
Static method used to return a float value rounded to the nearest integer.
Definition: CoordConverter.h:62
static Vector2f asAbsolute(const Vector2< UDim > &v, const Sizef &base, bool pixelAlign=true)
converts given Vector2<UDim> to absolute Vector2f
Definition: CoordConverter.h:89
static float screenToWindowX(const Window &window, const float x)
Convert a screen pixel co-ordinate value to a window co-ordinate value, specified in pixels.
static float asAbsolute(const UDim &u, float base, bool pixelAlign=true)
converts given UDim to absolute value
Definition: CoordConverter.h:71
static Vector2f asRelative(const Vector2< UDim > &v, const Sizef &base)
converts given Vector2<UDim> to relative Vector2f
Definition: CoordConverter.h:98
static Sizef asRelative(const Size< UDim > &v, const Sizef &base)
converts given Size<UDim> to relative Sizef
Definition: CoordConverter.h:116
static Vector2f screenToWindow(const Window &window, const Vector2f &vec)
Convert a screen Vector2 pixel point to a window co-ordinate point, specified in pixels.
static Sizef asAbsolute(const Size< UDim > &v, const Sizef &base, bool pixelAlign=true)
converts given Size<UDim> to absolute Sizef
Definition: CoordConverter.h:107
static Vector2f screenToWindow(const Window &window, const UVector2 &vec)
Convert a screen relative UVector2 point to a window co-ordinate point, specified in pixels.
static float asRelative(const UDim &u, float base)
converts given UDim to relative value
Definition: CoordConverter.h:80
static float screenToWindowY(const Window &window, const UDim &y)
Convert a screen relative UDim co-ordinate value to a window co-ordinate value, specified in pixels.
Dimension that has both a relative 'scale' portion and and absolute 'offset' portion.
Definition: UDim.h:94
An abstract base class providing common functionality and specifying the required interface for deriv...
Definition: Window.h:151
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1